For the Love of Atari
A blog by Jeff Kirkendall about all things Atari and Retro-games
Tuesday, July 22, 2025
A look at Planet Patrol from Spectravision (Atari 2600)
Tuesday, June 24, 2025
Atari Reminiscences Part 2
In my first For the Love of Atari blog post back in January 2024, I mainly talked about how I rediscovered Atari and retrogaming in general, after not having played those games in over a decade. Now, after having written the blog for a year and a half, I'd like to reflect on my new adventures in both playing and writing about retrogaming, as well as thoughts on how Atari has been successful in reinventing itself and reinvigorating this fun gaming subgenre.
When I began to make retrogaming a part of my life again several years ago, I started by playing a lot of Atari 5200 titles. This was because the 5200 SuperSystem was the last console I owned as a kid, and because I still had a lot of those cartridges. And my general feeling has been that the majority of 5200 games are quite good and still hold up well today, with many of them being either very accurate reproductions of classic arcade titles (such as Galaxian, Centipede, Space Dungeon) or high-quality original titles like Countermeasure. My personal favorites are Space Dungeon, which is an exclusive to the 5200 console, and the Penguin-on-ice game Pengo. The former is incredibly challenging and takes advantage of a special (and somewhat rare) controller holder which allows the 5200 controllers to be utilized in the best way possible. And Pengo, a "cutesy" arcade game I admit to not remember having played at the mall as a kid is just plain fun, with the right level of increasing difficulty. And thus far I'll pick Miner 2049er from Big Five Software as the most difficult game I've played on the console. All in all, I'm thoroughly enjoying the Atari 5200 once again as an adult.
After firing up and using the 5200 for a while, I decided to purchase an original Atari 7800 console and the newer Atari 2600+. I never owned a 7800 back in the day, but now I really enjoy playing games on this system, which looks essentially like a physically smaller version of the 5200. It has the same sleek look of its bigger cousin and of course does double duty by being compatible with both Atari 7800 and 2600 games and controllers. And with the plethora of 2600 compatible controllers to choose from, this is a big plus. While on the 7800 games front, I had always wanted to play Galaga (my 'go-go" arcade game as a kid) on a console. And Atari's home version for their advanced system is faithful to the Namco classic, while at the same time having some slight differences in gameplay and feel. However, my favorite 7800 title has without a doubt been Food Fight, which is an amazingly addictive game which duplicates the arcade experience perfectly.
And as for the newer Atari 2600+, which also plays most 2600 and 7800 titles, it presents a good example of the main strength in Atari's strategy with its new "+" line of products. That is, their new consoles and games are all designed to be both forward and backwards compatible, which keeps their old product lines relevant and allows retrogamers to seamlessly use whatever hardware and software they like. And this is all in line with their laser focus on nostalgia, while at the same time introducing new products. And of course, the 2600+ has a modern HDMI connection built in (as does the 7800+), a larger cartridge slot, as well as some stylistic bells and whistles like an Atari logo which lights up. I've enjoyed owning this console primarily because of its striking similarity in looks to the original Atari 2600 VCS. Playing my old cartridges on it rekindles great memories of the classic Video Computer System.
And finally, I'd like to mention that over the last couple years I've enjoyed the flexibility of also being able to play most classic Atari console games using emulation. Whenever I find time for retrogaming (never as much as I'd like), I try to make a conscious effort to play both my favorite titles and ones I haven't played before. And since I do a lot of work on the computer, sometimes I'll simply plug in a joystick and do some gaming. Emulation is simply another alternative for whenever I might not have time to fire up one of my trusty consoles. And I personally think it's great that many of these games are available this way, because it undoubtedly exposes them to more people.
All in all, I've been thoroughly enjoying my retrogaming experience, in terms of playing, collecting and also writing this blog. It's a great hobby, and I'm delighted that the folks running Atari have so successfully brought the company back into the public consciousness. I'm also looking forward to what Atari has upcoming in this exciting time which represents a true retrogaming renaissance.
Sunday, May 18, 2025
A look at Dolphin from Activision (Atari 2600)
Activision is a famous name in retrogaming history because the company was the first third-party publisher of games for the popular Atari 2600 console. Formed in 1979 by unhappy Atari game developers who left to compete against their former employer, they would go on to create some of the best and most memorable titles for the 2600 which were often ported to other systems as well. Some of these legendary games include Pitfall (from David Crane), Chopper Command (from Bob Whitehead), Kaboom! (from Larry Kaplan), and Keystone Kapers (from Garry Kitchen). And while I was tempted to revisit one of these classics for my first Activision post on this blog, I ultimately decided instead to take a look at one of my personal favorites from the days of the Activision rainbow box art releases.
Dolphin is an Atari 2600 title created by Matthew Hubbard for Activision and released in 1983. In the game you control the title character who is on the run from a squid. While swimming frantically left or right in an effort to avoid the nasty creature, you must also navigate the ocean currents as well as columns of seahorses blocking your path. A possible brief respite from this relentless pursuit comes in the form of a seagull which occasionally flies over the surface of the water. And that is only if your dolphin can execute a well-timed jump to touch the elusive bird in mid-flight. If so, you briefly become invincible, turn the tables on the squid, and score big points by touching it (similar to the power-up which make the pursing ghosts retreat in Pac-man). And of course, like in most games, the pace gets faster and more difficult with each new round.
A boxed version of Dolphin from Activision for the Atari 2600
Dolphin is a side-scrolling game with a colorful playfield representing the ocean, the horizon, and even clouds in the background (similar to the aforementioned side-scroller Chopper Command with an orange dessert and equally colorful horizon). The controls are very straightforward, so it's easy to get right into the game without struggling to move where you want to. However, figuring out how to stay a good distance ahead of the pursuing squid can take some time to master, as can timing that jump to connect with the elusive seagull. Both seem to be a matter of getting a "feel" for the rapid pace of the game, and a big component in all of this is sound.
There are sounds aplenty in this game. For instance, ocean currents are represented by arrows facing in the direction you're moving or against it, and high frequency beeps or low rumbles are the audio cues indicating you've been slowed down by or aided by those currents. Likewise, tones of different pitches sound as you approach a wall of seahorses blocking your path except for one small opening. The higher or lower pitches indicate how high or low the opening is which you must try to navigate through. And this is critical because missing the opening, even slightly, slows down your dolphin. And equally important is the "Seagull's Cry", which is a loud alarm sound indicating that important bird is approaching and it's going to be time to make a leap from the water.
Monday, April 21, 2025
Classic Retrogaming Look Back: Star Castle - Arcade & Champ Games' Atari 2600 port
I've often reflected on how I miss the way things were "back in the day", and have even occasionally wondered if I appreciated those days enough at the time. Reminiscing about, and in some cases lamenting about, a bygone era is of course a common thing. And on one such occasion, a friend pointed out to me that it's difficult to fully appreciate something when you're living it day to day, which is very true because that thing becomes commonplace. And I think the same can now be said for the internet. Even though it is still a relatively new (consumer) technology, over the last couple decades it has become very commonplace in our society. And so, it's easy to become dulled to all the sights, sounds and information that can be gleaned from it on a daily basis, and forget how truly wonderous it is. But one thing I've come to truly appreciate about this technological marvel is the uncanny power it has had in shining a light on things from the past that may have otherwise been forgotten or faded into obscurity.
I've written several posts about what I call The New Atari, detailing how the iconic company has slowly begun to reemerge in recent years with new ownership and new products being introduced. And in Part 2 of this series of posts I discussed how Atari recently acquired AtariAge. And the AtariAge website is a prime example of how the internet has helped keep Atari and all their classic games and systems alive in the hearts and minds of fans (particularly my fellow Gen-Xers) when they otherwise would most likely have faded away forever. And the same can be said for the experiences of Generation X in general. Through pictures, videos and discussions online, these bygone days have come into (or stayed in) clearer focus then they otherwise would be through memory alone. This is because discussing and reminiscing with others, be it in person or virtually, helps to keep memories alive.
When I was a kid during the Golden Age of Arcade Video Games, gaming was a big part of my life. And fortunately, there were some excellent arcades in my area during those years. On Saturdays, after competing in a morning bowling league, my friends and I would head to the Latham Circle Mall which had not one, but two arcades. And this was definitely the place to be, because they had (now) classics like Space Invaders, Galaga, Defender and many others. But it was at the other game room I regularly frequented at the Colonie Center mall (still in existence today) where I discovered Star Castle.
Sunday, March 23, 2025
Classic Retrogaming Look Back: Time Pilot - Arcade & Atari 2600 port
On my occasional trips to that most awesome of retro arcades Robot City Games in Binghamton, New York, I have several go-to arcade cabinets. That is to say, despite the large selection of classic arcade games they offer, I tend to gravitate to certain ones first and foremost. And of course, these choices most often reflect favorites from "back in the day". Since I already discussed my affinity for the 1981 arcade classic Gorf from Midway (as well as the excellent Atari 2600 port Gorf Arcade from Champ Games), I'd now like to focus on another favorite from the decade of decadence.
Time Pilot is a multi-directional arcade shooter developed and released by Konami in 1982. In the game you control a fighter jet stationed in the middle of the screen and engaged in aerial combat starting in the year 1910. After destroying enough enemies and a tougher "mother ship", your plane is transported to the year 1940, followed by 1970, 1983, and finally 2001. And for extremely skilled players, these levels are then repeated with increased difficulty. The background for all levels / years (except the outer-space themed 2001) is clouds and skies, but the action is intense right from the start, with enemies firing a barrage of bullets and missiles aimed at destroying your ship. Points are earned by destroying enemy combatants and rescuing the occasional fellow fighter jet pilots who parachute through the sky.
Time Pilot is an arcade game that I found highly addictive from the very first play. This is because you're immediately thrown into the frantic action the second it starts. And it requires learning the distinct feel of the eight-direction joystick movement as you go along, as well as getting used to how the direction of your ship "moves the landscape". This second aspect is not something common to all games, and it takes some getting used to. But once one gets a feel for these "movement" aspects, it can be very satisfying to blast away enemies at a rapid pace and advance through the levels. And conversely, the attack from the enemies moves so fast (seemingly right from the start), that it's just as easy to temporarily lose control of your ship due to erratic joystick movement, which usually leads to getting blown up. This is something that I always find frustrating, that is until I'm able to get back on a roll again.
Additionally, Time Pilot has excellent graphics and sounds. The aircraft are all nicely detailed, including distinct looks for the different "mother ships" which reflect the various time periods (evidently they assumed that in 2001 there would be UFO-style spacecraft). And the sounds complement the frantic pace, with an underlying roaring of engines and jarring explosion sounds when planes bite the dust (including yours). All of this combines to keep the adrenaline running and keep one engaged in the game.
In 1983 Time Pilot was ported by Coleco to both their own ColecoVision system and the Atari 2600. While somehow being unaware of the 2600 version back in the day, I'm happy to say I was pleasantly surprised at how good it was upon playing it recently. While there are the obvious graphical and sound differences between this port and the arcade version (due of course to the inherent limitations of the 2600), the overall broad scope and feel of the game remains. This is due first and foremost to the fact that all five levels / years are intact, with only the parachuting pilots missing. And the aforementioned movement aspects are virtually the same, making it imperative here too that one maintain control of the ship in the face of the frantic attack by the enemies.
In terms of graphics, the background clouds and sky look fine. And while the various aircraft do not have the fine detail of the arcade version, they have just enough to distinguish the different types of enemies from year to year. Similarly, the mother ships look different enough from the common enemy fighters so that you'll know when they've arrived. The explosions still pack a sonic punch and help keep the frenetic feel of the game going, although there is the limitation (like in other Atari 2600 games) of having to wait until your shot connects or goes off the screen before firing again. This takes some getting used to in comparison to the arcade version. In general though, this version of the game is a fun, faithful adaption of an arcade classic.
If you're lucky enough to live near a true retro arcade and they have this cabinet, I'd highly recommend dropping in a few quarters (or tokens). And for those who own an Atari 2600 or compatible system, or perhaps play via emulation, the home version is also a winner. And perhaps it's time for a company like Champ Games to think about an updated version with some future years added. Who knows what types of strange enemy aircraft we would encounter?
Tuesday, February 18, 2025
A look at Ram It from Telesys (Atari 2600)
Telesys was one of many third-party developers of games for the Atari 2600 during the early 1980's. I recall playing Fast Food, one of their most well-known titles, back in the day. However, what I didn't know until beginning work on this post, was that title was one of only six the company released in its very short lifespan. According to the Telesys Wikipedia page, all their games were released in 1982, before the company folded during the video game crash of 1983. I recently started playing Ram It, a game I'd never heard of before, and really enjoyed it. So that is the topic I'll discuss here.
Telesys' Ram It is a colorful game in terms of graphics, sounds and gameplay. The goal is to "ram" a total of 32 color bars off the screen before they're able to block your "ramroid" from moving (the bars merge in the center and block your way), and before the 5000-count timer at the bottom runs down to zero. The bars start as being very short and lined up on both sides of the screen, with your ramroid in the middle moving up or down. It's similar to a shooter-style game where you blast enemies advancing towards you from both the left and right. Pushing the controller left or right will determine which direction you fire in. The bars advance towards the center incrementally and randomly, and as they are fired upon produce a "medley of musical mayhem". Also, flashing bars can be completely wiped off the screen with one shot for big points, although there is the chance they will then reappear on the other side (called a "Ram It") to cause trouble. But even when bars reach the center of the screen, it's possible to maneuver around them and continue playing, as long as you're not blocked from both sides. However, if you get trapped or the clock reaches zero in three rounds, the game ends.
This game is a frantic, race against time type of action shooter that initially seems simple but is actually deceptively challenging. Even without mastering the double-bar shooter trick, it's easy enough to eliminate one whole side, then feel like completing the round will be no problem. But those bars creep toward the center very fast, and before you know it, it's back to firing frantically just to keep up. Additionally, there's also the distraction of aiming for the big point flashing bars (in all but the first two game variations), while the rest make a beeline for the center. Needless to say, so far, I've had only limited success in completing more than a few rounds. But Ram It has good replay value, evidenced by the fact that I keep hitting that reset button.
Ram It from Telesys - back box art
While there are definitely more sophisticated games for the Atari 2600 in terms of graphics, gameplay and storylines, Ram It succeeds in being good, simple fun. The action is fast-paced and enjoyable, the screen is continuously colorful, and the constant musical sounds only add to the overall funness in playing. Telesys may have only been a blip in the history of video games, but with this title they hit the mark of their slogan "Fun in games".
Wednesday, January 22, 2025
The New Atari - Part 4 - 2025 And Beyond
Happy 2025 Everyone! In previous "New Atari" posts I discussed the Atari VCS (2021) and 2600+ console, as well as the company's acquisition of AtariAge. That first hybrid console is what initially caught my attention, because it appeared to me to be one of the early steps in the overall reemergence of the pioneering company. Since then, Atari has released more retro consoles, as well as made big news recently with the debuts of some impressive handheld devices from My Arcade at the 2025 Consumer Electonics Show (CES). So, in this post I'll give a brief rundown and overview of some of these retrogaming offerings.
Released in October 2023, the Atari Gamestation Pro from My Arcade features over 200 built-in games, including Atari 2600, 5200, 7800 and arcade titles (as well as additional games from other systems). Some iconic Atari games included are Asteroids, Centipede, Crystal Castles, Pong and Video Pinball. The system features wireless combination joystick / paddle controllers (inspired by the original Atari joysticks), game save options, and HDMI output. Additionally, you can load your own games (ROMS) using the micro-SD card slot.
The Atari Gamestation Pro from My Arcade
Released in March 2024, the Atari 400 Mini is a half-size version of the iconic 400 home computer which emulates their 8-bit games line (from the 400 to the 800XL), as well as the Atari 5200 console. It comes with 25 built-in games and a recreation of the classic Atari CX40 joystick. It also features the ability to save your progress for any game in one of four save slots, as well as having a pause and rewind feature (up to 30 seconds) to help folks practice what they're stuck on. And it features HDMI output, five USB ports (enabling the connection of controllers, including a PC keyboard), the option to play your own games via USB, and the ability to program in BASIC.
The Atari 400 Mini - A 2024 reimagining of the classic Atari 400 computer
Released near the end of 2024, the Atari 7800+ aims to allow gamers to "Play Like It's 1986". Like the previous Atari 2600+, this console is a scaled-down (in size) replica of its predecessor. Features include the ability to play both Atari 2600 and 7800 compatible game cartridges, a wireless two-button game pad, an HDMI connection, both 4x3 and 16x9 display capabilities, and an included 7800+ game cartridge (the new Bently Bear's Crystal Quest, featuring the character from Crystal Castles). Gamers wanting to use a classic controller can also purchase a CX40+, a wireless recreation of the classic Atari joystick. Additionally, it should be noted that Atari has released several other games (both new and rereleases) to accompany the 7800+. These include Bounty Bob Strikes Back, Berzerk and Food Fight.
These are a few of the big highlights of newer Atari offerings. Some others include the My Arcade 50 Pocket Player Pro handheld portable (released in September 2023), new Atari 2600+ cartridges such as the Epyx Games Collection and M-Network Collection, and some upcoming Pixel Pocket Pros.
As discussed in my previous posts, Atari's reemergence into the home video game market has focused heavily on the nostalgia whole generations of people have for the company's classic consoles and games. And these most recent products, many of which are aligned with their rapidly expanding Atari+ platform, appear to be following suit. Atari had a big hand in creating the video game industry, and I can only wonder what the iconic company has in store for us in the future.
A look at Planet Patrol from Spectravision (Atari 2600)
In this post I take a look at the 1982 space shooter Planet Patrol from Spectravision (also known as Spectra Video, Inc.), another third-...

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Back in the golden age of video games, space shooters were incredibly popular in both the arcades and on home gaming consoles. Zapping alien...
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I've often reflected on how I miss the way things were "back in the day", and have even occasionally wondered if I appreciated...
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On my occasional trips to that most awesome of retro arcades Robot City Games in Binghamton, New York, I have several go-to arcade cabinet...