Happy 2026 everyone! In my first blog post of the new year, we head back to the early days of movie-video game adaptions to look at the 1983 release Krull for the Atari 2600. The 1983 Sci-Fi adventure movie of the same name concerns a prince named Colwyn (Ken Marshall) and a princess named Lyssa (Lysette Anthony) who were to be married in an alliance against an alien beast threatening their small world of Krull. However, hordes of the beast's unstoppable warriors known as Slayers kidnap the fair princess and whisk her away to the evil creature's Black Fortress. And it is up to the brave Colwyn and his group to undertake a seemingly suicidal rescue mission in order to save the planet. Exciting indeed! Now let's take a look at the game.
The game consists of four screens, the first of which is the aforementioned wedding between your character Colwyn and the princess. After a very brief snippet of "Here Comes the Bride" music, the slayers descend from the top of the screen aiming to capture Lyssa who is below. One leading slayer at a time will display a bright weapon called a Neon Spear, which means death for you (the loss of a life) if touched. To kill the slayers, simply run into them, while avoiding making contact with a spear (whether still being held or thrown). This is by far the easiest and most straightforward of the screens, and I've found the best strategy for racking up points is to zip around eliminating all the slayers not carrying spears, then quickly taking out the remaining one as soon as the spear is thrown. However, even if one plays well here, the enemies will eventually get past you, capture the princess, and take her away to the beast's lair. Onward!
On the next screen you'll travel across the Iron Desert riding a Fire Mare in your quest to rescue your beloved Lyssa. As you traverse the territory, extra lives and / or glaives will appear on the terrain below. And when either is directly below you, they will flash momentarily. Here you must quickly push the controller button in order to pick them up. Picking up an extra life will add it to your count, and picking up glaives is essential in order to have the weapon necessary to defeat the beast in The Black Fortress. The very first time the Iron Desert screen appears, you're riding slowly, and it's not that difficult to pick up whatever appears. However, in subsequent screens the Fire Mares ride at a quick pace, and so far, I've found it to be rather difficult to snag the needed lives and weapons. I often think I'm hitting the button precisely when the objects flash, but nevertheless tend to miss most of them. I'm guessing this is a timing thing that I'll get the hang of as I play more, and soon instinctively know how to successfully pick up more of these essentials. But we'll see...
After your long trek through the desert (which actually goes quite quickly), you'll arrive at the Widow of the Web. This screen consists of a giant, moving spider web with a lethal arachnid walking about, and a cocoon (which looks like a white door) on the top of it. Your task is to jump over strands of the sticky web and make it to the cocoon, in order to learn the location of the Black Forest. A flashing indicator will appear when you make it to the top, revealing which way to move off the screen to proceed on your mission. (The indicator disappears when you move off the cocoon). But this must be done in a limited amount of time, before the sun sets, and before the hourglass indicator runs out and the killer spider makes a beeline towards you. Of the four screens, I've found this one to be the most difficult and frustrating, primarily because each jump and movement must be incredibly precise, otherwise you'll find yourself being endlessly stuck and/or pushed backwards. So far, I've struggled to make it to the top, even in earlier, slower stages, and often gotten endlessly stuck in the web once up there. In fact, several times, my prince has been stuck for so long, I've forgotten where the correct passageway is by the time I'm finally free of the web. It's also worth mentioning that, even having read the instructions, it was initially unclear what the "correct passageway" meant. Through trial and error, I finally realized it meant moving my man right across what looks like strands of web and off the screen where the flashing indicator appears. I think this could have been better articulated, since my natural inclination was to move through the clear spaces between the web strands because they more resemble a "passageway".


























