Ah the 1980's, that "decade of decadence" I so enjoy reminiscing about... The pop culture during those years was like no other, and as a teenager and young adult I was very much immersed in it. With regards to music, the first few years of the decade were particularly interesting because the U.S. pop charts were populated by a smorgasbord of different styles, such as soft rock 1970's holdover sounding songs, pop-country crossovers, and the glorious emergence of the New Wave. And I've noticed only recently while listening to the various Sirius XM 80's channels, and studying my car infotainment screen, that many of my favorite pop songs were released (here in the U.S.) in the year 1983. These include The Safety Dance (by Men Without Hats), True (by Spandau Ballet), Living on Video (by Trans-X), and my go-to manifestation song Flashdance (What a Feeling) (by Irene Cara). And indirectly related to that quick trip down memory lane, and interesting enough, is the fact that a good many of my recent game reviews here have been for titles released that same year. (1983 was certainly a standout year in a standout decade). And this time around the game we're talking about also fits that bill. It's the Atari 2600 title Frostbite from third-party manufacturer Activision. Now let's have a look at it, shall we...
While Frostbite is not generally named in lists of Activision's most iconic early 1980's titles, it's simple gameplay is fun and very addicting. In this game designed by Steve Cartwright you control arctic denizen Frostbite Bailey as he tries to build an igloo by hopping across ice floes in the sea. Every time he jumps on a floating piece of white ice it changes to blue and a block is added to the structure. You must turn all four rows of ice blue, which immediately turns them all white again, before more blocks can be added to your arctic sanctuary. When the igloo is complete a door appears and Frostbite can scoot on inside, resulting in points being awarded for each block, as well as for any time remaining on the onscreen timer. And these points increase in value as the levels do. Bonus points are also awarded for scooping up fish (his only food) that swim by, and bonus lives are awarded at every 5,000 points. But of course, like with most games, dangers await as well...
Besides missing a jump and falling into the icy water, other obstacles in your quest which can result in the loss of a man include Alaskan King Crabs, snow geese, and killer clams, all of which will rudely push Mr. Bailey off the ice for a cold plunge. At level 4 the Polar Grizzlies come out of hibernation and guard the entrance to the igloo, pushing your man right off the screen if they can! Additionally, the aforementioned timer is really a thermometer, and if it the temperature reaches zero (Burr!) before you complete your task, it's curtains (for one man) also.
I liked this game immediately precisely because of its simplicity. That is, after a quick perusal of the manual (it's always best to read the manual IMHO) I understood what to do and quickly started playing. The graphics and sounds are fine, though perhaps a bit more basic than some other Activision titles (Megamania, another game designed by Mr. Cartwright, comes to mind). But the gameplay is what really works here, as it nicely combines elements of popular arcade hits Frogger and Q*bert, while still feeling unique and original enough.
Like many early Atari 2600 games, Frostbite starts slowly and gradually increases in difficulty. In the opening stages without enemies, it's best to practice the jumps and try to get a feel for the flow of the ice and Frostbite's jumping capabilities (you can "hook" him around in midair to a great degree). After the enemies near the water appear, I've found the challenge is cranked up immediately even when they are (initially) moving at a slow pace. And when the grizzlies come out to stalk you on land, it gets really challenging because that darn bear hovers around your igloo entrance quite frequently. I haven't discovered any patterns yet that guarantee getting through a particular level without losing lives, but I have found that taking a few extra moments to catch some of the fish swimming near one another is worth the while. For me, Frostbite falls into that category of games where things often end frustratingly quickly on one play, but then I get "on a roll" the next time and rack up a high score. But beyond my score pictured above, it gets very difficult. The manual states you need to achieve a score of 40,000 points to become a part of the "ARCTIC ARCHITECTS". I suspect it may be a while before I join that illustrious club.
Overall, I find Frostbite to be a lot of fun, and a game that has high replay value. The arctic setting is also interesting. Unlike some other games of the era that offered multiple screens, this one has just the one, but that is not to its detriment because the increasing speed of the ice flow and enemies provides enough challenge to keep it fresh. It will be interesting to see if I can top 20,000 points, and if so, if the game gets mind-numbingly difficult after that or not. The manual also mentions seeing a "magic fish" at a certain high score. Now that is something to look forward to! If you're looking to play a lesser-known Activision title you may have missed "back in the day", give Frostbite a try. But remember not to stay out in the cold too long. Burr!




















