Welcome to the second installment in my list of my favorites from the "Golden Age of Arcade Games". (See the June 2026 post for Part 1.) Enjoy!
#12 - Joust
Joust is a unique arcade game from 1982 developed and published by the ever-reliable Williams Electronics (publisher of Defender, among other classics). It is an action-combat game where players control a knight seated atop an ostrich flying above a rock formation surrounded by lava. The goal is to defeat enemy knights riding buzzards by "jousting" with them. That is, your character collides with the enemies, and whoever has their lance higher wins. Defeated opponents become eggs you can collect for points, and after every fifth level (called waves), there is an egg stage where it's possible to rack up big points by collecting them before they hatch. Besides the enemy combatants, other foes include a pterodactyl and an indestructible Lava Troll that grabs all who fly too low on the screen. And as with most games, as the waves progress things get more and more challenging.
As mentioned, Joust definitely had one of the more unique premises among games from the "Golden Era". And while it was never what I'd call my "go-to" game, I did come back to this colorful cabinet quite often and always found it to be exciting and engaging. The mechanics of flying your ostrich higher or lower by pressing the button more or less rapidly was always the most challenging part of it, as it took a lot of practice to wind up in just the right spot to win those (constant) jousting battles. Also, it was very easy to find your ostrich suddenly zipping rapidly across the screen, only to realize you had to abruptly slow down in order to pick up an egg. The sound effect of "skidding" to a stop always made this a hair-raising experience. All in all, Joust was a solid arcade game which translated fairly well to many home consoles, including the Atari 5200 where I continue to play it to this day.
Coming in next on my list is Robotron: 2084 (also known simply as Robotron), another Williams Electronics arcade hit from 1982. Developed by Eugene Jarvis and Larry DeMar of Vid Kidz, this game is set in a dystopian future where Robots have risen up to destroy the human race. You play the role of a "super-powered genetically engineered mutant" tasked with destroying wave after wave of the mechanical beasties and saving human survivors in the process. The game employs a dual-joystick system, where the left stick controls movement and the right controls firing. Robotron is a frenetic, fast-paced experience which really tests your nerves and reflexes as you blast away at all forms of robot foes on an increasingly densely populated playfield.
The fact that Robotron had a relatively unique (for the time) dual stick control system gave it high replay value. This is because using a second joystick for firing inherently made playing a more physical experience than on many other arcade cabinets, one where after only a couple waves the intensity level was very high. I always found myself quickly putting another quarter (or token) into the machine to continue the adrenaline rush. And I should note also that the Atari 5200 version of Robotron is quite good as well. It was one of only two 5200 releases (the other being the equally excellent Space Dungeon) which included a hard plastic dual controller holder used to replicate the arcade experience. If you have that console and can find one of these oversized boxes with the holder intact, it's a great collection pickup.
#10 - Tempest
Tempest is a tube shooter vector graphics game developed and published by Atari for arcades in 1981. In it you control a "blaster" that looks a bit like a claw, moving around the edges of a three-dimensional playfield. Using a rotary knob, also called a "spinner" control, you fire at various types of enemies advancing up or moving around different playfield configurations. The enemies of course fire back and / or try to collide with or capture your blaster, which costs one life. After all the enemies have been cleared from a screen, you "warp" to the next screen which is more difficult than the last. There is also a "Superzapper" button which can be used once per level to destroy all enemies currently on the playfield. And as with most games, the more enemies blasted and levels cleared, the more your score increases. Besides employing vector technology, Tempest was also the first to let players start a new game at a higher level if they wished (through a system Atari called "SkillStep").
Be sure to Avoid the Spikes in Atari's Tempest (arcade)
Tempest was definitely one of the wildest looking arcade games I'd seen at the time, with its colorful vector graphics and seemingly endless parade of strange looking screen configurations. And while I probably didn't realize it then, the spinner control also made it inherently different than any other cabinet in the room. Much like Robotron, this was a game that felt intense right from the get-go, due to the varied array of enemies with their strange behavior patterns (Flippers, Pulsars, Fuseballs, Spikers and more), the frenetic way you moved around the edges of fields, and the jarring sounds employed. The look of the game always made it feel futuristic too, including the way you "warped" to the next screen upon completing the previous one. Basically, Tempest always provided a very unique gameplay experience with high replay value.
Watch my future posts where I will continue my "Best Of" arcade games list.
































