Thursday, February 15, 2024
A look at Gorf Arcade from Champ Games (Atari 2600)
Tuesday, January 16, 2024
Atari Reminiscences
My first post was originally published in the September 2020 issue of the print publication The Unauthorized Atari 2600 Throw Back Zine from Atari author and expert Michael D. Salzman. This fun Atari zine, which I highly recommend to all retro-gaming fans, ran from June 2018 until February 2022. Back issues of The Unauthorized Atari 2600 Throw Back Zine are available on Amazon. Michael also creates Atari 2600 trading cards and runs The Atari 2600 Club on Patreon (which is currently free to join).
Several years ago while I was out shopping, a book titled Art of Atari caught my eye. This beautifully illustrated tome by Tim Lapetino tells the story of the many uncredited graphic artists responsible for the iconic Atari 2600 VCS game box artwork back in the day. It's a fascinating book I highly recommend to any history or classic gaming enthusiast, and one that opens with a foreword by Ernest Cline where he describes wonderfully how intertwined this amazing box art was with the overall experience of playing Atari. He notes how it helped bridge the gap between one's imagination and actual gameplay. Well suffice it to say those opening paragraphs immediately called to mind similar memories for me. Read on...
Summers in the early 1980's were the best times because school was out and my friends and I had the most free time. In good weather we'd mostly be outside, but rainy days and evenings for me were often devoted to classic Atari console games. Admittedly, Atari competed for my attention with other interests such as music, movies and professional wrestling on TV, but unlike those pop culture delights the Atari 2600 was interactive. Atari 2600 games in essence extended the arcade experience into the home, whether it be with arcade ports or original titles. I remember the anticipation and excitement reading Atari brochures, or magazines like Electronic Games, or seeing a commercial for an upcoming port of an arcade favorite, followed by the even more exciting trips to acquire them.
I frequented many different places to buy games, which wasn't surprising since so many retailers from specialty electronics shops to department stores carried Atari product. My favorite place though was undoubtedly Toys R' Us due to their displays. They would have the game boxes showcased in all their artistic glory up on the wall with paper tickets below you would take to the register. After checkout the clerk would get the actual game from a locked glass case, making the whole process seem regal and important. Like I said, anticipation and excitement!
Because I generally preferred space shooters to "cutesy" games, home ports that immediately come to mind include Space Invaders and Asteroids. These games gobbled my coins at the mall and so were must-haves at home. (And as most know, Space Invaders was Atari's first "killer app", and a big reason for the success of the 2600 console). But even games I didn't play as often in the arcade like Pac-Man were exciting releases just because they were coming home. I distinctly remember my mom rushing me to the mall where we got the last of a 50-lot batch of these (Tele-Games) cartridges at Sears soon after the game was released, and then being able to happily tell my friends I had it! Sometimes bragging rights could be as satisfying as playing the game itself!
Although I didn't fully understand it at the time, Atari 2600 cartridges really were package deals. The lavishly illustrated boxes, manuals and cartridge labels were as much a part of the overall experience as the games themselves. This was Atari's marketing genius, which is why it is said the artwork was like the "bridge of imagination" between what one imagined a game to be like and the actual gameplay experience. I agree because with each new game purchase there was a period where I would mostly just admire the box, manual and cartridge art before really getting into playing. Today I hear some folks (mostly younger people and modern gamers) criticize early video games for the blocky graphics and / or simplistic gameplay. It's understandable to a degree given the complexity and connectivity of modern gaming, but nonetheless I know I always thoroughly enjoyed Atari 2600 games and never even thought about graphics being crude or unsophisticated. I was just too captivated by the magic and fun of Atari to contemplate such technical considerations. For example I remember when a friend got Imagic's space shooter Demon Attack (which actually had fairly good graphics for the time), I was immediately addicted to that game and didn't want to leave his house after hours of playing! Of course this simple, incredibly fun title was added to my own collection soon after.
A look at the Atari 2600 homebrew Space Game
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During the early days of the home gaming industry, Atari released several different consoles with ports of their popular arcade titles to g...
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Back in the golden age of video games, space shooters were incredibly popular in both the arcades and on home gaming consoles. Zapping alien...
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My first post was originally published in the September 2020 issue of the print publication The Unauthorized Atari 2600 Throw Back Zine fro...